How it all began, on the floor with hexagons SLIGHTLY larger than was practical for a tabletop adventure.
Jonathon (left) and another Mercury bro, all testing Holy War, that game that spawned Heromail out of its bedraggled corpse. RIP Holy War.
All us Mercury Bro's were super big into 40k back in 5th edition. Jonathon had a pretty big collection, so we used the models as placeholders whenever we needed physical models.
Really, anything can be fuel for your imagination. Even paper towel towers.
Madam Mercury! A million thanks.
She's watching you.
Oh boy, that was a long time ago.
Even the kids wanted to play!
This guy made us laugh. he was a sort of mascot for a long time. RIP Fat-Man.
3D printing has come a long way. Back when Jonathon first got these models, it didn't exist!
ten points if you spot the head in under three seconds.
Jonathon Mercury and his awesome little helper: Mini-Mercury!
Broken furnaces can't stop game creation!
Prototype of a machine for one of the creepier factions in the old Holy War concept.
Jonathon is always creating, and lightbox tracing is one of his favorite things to do.
Nicholas was so young when he first came over to playtest!
Game development is so interesting. Often you take previous concepts and ideas and just sort of mess with them to see what works. What you are seeing here is the very very first prototype of King of Calaban.
That white paper rolled up. It was super helpful to shrink the sizes of the hexagons. This was exactly the kind of help Jonathon needed, and Nicholas figured it all out!
Gotta cut those cardboard hexes outta something!
The wild, early days. We didn't even have terrain then.
The Gates of Ageddo.
The actual moment when red team burst through the gates of Ageddo.